I can plant winter seeds to see if the seeds have any effect, if you'd like. I've dug up artifacts and have been able to walk over them just fine. This does not happen in the overworld, though, because It looks like it's saying something is wrong with the HoeDirt tiles and they're preventing me from walking on them. I can enter my greenhouse and walk around it just fine, but when I try to walk into my garden, the player model gets stuck and the error messages flood the SMAPI console. Hey, there! I've got an issue with my greenhouse and I'm really not sure which mod is causing the bug, because it didn't happen until today. Broken code in Randomizer.dll: reference to (no such method). Broken code in Randomizer.dll: reference to (field returns StardewValley.ICue, not .Cue). Broken code in Randomizer.dll: reference to _UpdateTick (no such method). Broken code in Randomizer.dll: reference to _AfterLoad (no such method). Broken code in Randomizer.dll: reference to _AfterCreate (no such method). Broken code in Randomizer.dll: reference to StardewModdingAPI.IAssetDataForDictionary`2.Set (no such method). Code: Stardew Valley Randomizer (from Mods\Randomizer\Randomizer.dll).
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